![]() ![]() The gun dynamics are interesting…I wasn’t able to show in the video bringing it up to my eye since I can’t manipulate the headset, my phone, and the mouse at the same time, but it does bring it up, then you need to choose your left or right eye by leaning slightly left or right to look down the sights, just as you would in real life. ![]() The map looks great, and objects you put up in front of your face (map, compass, guns, etc…) all look fantastic in 3D. The game has integrated free head look that is independent of the mouse…or at least, not tied directly to it. It does allow you to really tailor the display to your particular headset, and is also why probably a lot of vorpX premade profiles require at least a little bit of tweaking to find the balance between your particular hardware and your own perception of how things are. I also found a page in the vorpX settings that allows you to change the vorpX field of view (not the zoom…there is also that). ![]() In exploring vorpX a bit more with it, I found I could actually resize the game overlay (all the data you often see in first person shooters like health, ammo, etc…) and bring it into the field of view. VorpX hooks to it with a premade profile which I tweaked a little bit and the game looks absolutely gorgeous in VR. So again, just tooling around with my Steam library last night - I installed Far Cry 2, which I’ve never played past the intro section. ![]()
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